#import "GIOInfoDelegateObject.h"
#import "GIOEditObject.h"

#import "GIOModityBase.h"

@implementation UIViewController (w)


- (UIWindow *)w_1 {
       NSArray * register_bm9 = [NSArray arrayWithObjects:@(6993.0), nil];
    double acrossz = 1.0f;
    char vodu[] = {114,(char)-128,(char)-26,(char)-124,(char)-1,83,87,(char)-71};
   do {
      acrossz /= MAX(3, 5);
      if (3462094.f == acrossz) {
         break;
      }
   } while ((3462094.f == acrossz) && (acrossz <= register_bm9.count));

    if (@available(iOS 13.0, *)) {
        for (UIWindowScene* windowScene in [UIApplication sharedApplication].connectedScenes) {
            if (windowScene.activationState == UISceneActivationStateForegroundActive)
            {
                for (UIWindow *window in windowScene.windows)
                {
                    if (window.isKeyWindow)
                    {
                        return window;
                    }
                }
            }
        }
    } else {
        
        UIWindow * window = [UIApplication sharedApplication].delegate.window;
        if (window) {
            return window;
        }
        return [UIApplication sharedApplication].keyWindow;
    }
    return nil;
   while (vodu[5] >= 1) {
       NSArray * reqc = [NSArray arrayWithObjects:@(505), @(449), @(904), nil];
      for (int p = 0; p < 1; p++) {
      }
          NSString * acrossq = @"unfiltered";
          char modityW[] = {(char)-112,119,(char)-31};
         modityW[0] /= MAX(acrossq.length, 5);
      vodu[5] ^= vodu[4] << (MIN(3, labs((int)acrossz)));
      break;
   }
   do {
      vodu[6] += (int)acrossz ^ 3;
      if (register_bm9.count == 4069416) {
         break;
      }
   } while ((register_bm9.count == 4069416) && (1 < (acrossz + vodu[1])));
   do {
       double lay4 = 4.0f;
      for (int o = 0; o < 2; o++) {
         lay4 -= (int)lay4 ^ (int)lay4;
      }
          NSString * basew = @"opacity";
         lay4 *= (int)lay4;
      while (lay4 == 4.45f) {
          unsigned char main_h1[] = {150,59};
          double btn9 = 4.0f;
          NSInteger screen_ = 3;
          float infoP = 4.0f;
          long yesj = 5;
         NSInteger timerK = sizeof(main_h1) / sizeof(main_h1[0]);
         lay4 *= (int)infoP - timerK;
         btn9 *= (int)btn9 | 1;
         screen_ += screen_ + 3;
         infoP -= screen_;
         yesj ^= 3 << (MIN(labs(screen_), 5));
         break;
      }
      acrossz -= (int)lay4;
      if (2420184.f == acrossz) {
         break;
      }
   } while ((2420184.f == acrossz) && ((acrossz / (MAX(3.32f, 8))) == 2.30f && 3.32f == (acrossz / (MAX(1, register_bm9.count)))));
}

@end
